Search results for "Design elements and principles"

showing 10 items of 27 documents

The Studio: Reflections and Issues Arising

1999

An advanced Telematic Studio was built at the University of Jyvaskyla to combine the latest technologies for local and distributed work and/or meetings. The objectives were to combine leading edge technologies with ethnographic design principles derived from CSCW and HCI to support a broad range of activities. We informed the design by studies of similar facilities on other sites. The Studio is popular, and it is easy to give glowing accounts of its use. Nevertheless, over three years a significant number of problems have arisen with both technologies and uses. Some of these are local. Others may be generalisable to any ‘cooperative building’. For example: problems with videoconferencing; i…

Architectural engineeringWorkstationbusiness.industryComputer scienceDesign elements and principlescomputer.software_genreComputer securitylaw.inventionVideoconferencingWork (electrical)lawComputer-supported cooperative workEthnographySystems designTelematicsbusinesscomputerStudio
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Knowledge Creation - A Perspective on the Development of Design Principles

2020

In this paper we reflect on and conceptualize on the development of design principles in a design process. We use the concept of ba to describe how design principles can be created when involving users, domain experts, designers and researchers in the design process. The study applies action design research (ADR) to design and develop a self-reflective career support tool for persons with intellectual disabilities (ID). We have applied processes of knowledge creation and their corresponding ba, the originating ba, the interacting ba, the systemizing ba and the exercising ba to conceptualize the development of design principles. Preliminary findings imply that a structured process of knowled…

Class (computer programming)Knowledge managementDevelopment (topology)Process (engineering)business.industryComputer sciencePerspective (graphical)Design processDesign elements and principlesEngineering design processbusinessDomain (software engineering)
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Goalkeeper: A Zero-Sum Exergame for Motivating Physical Activity

2021

Incentives and peer competition have so far been employed independently for increasing physical activity. In this paper, we introduce Goalkeeper, a mobile application that utilizes deposit contracts for motivating physical activity in group settings. Goalkeeper enables one to set up a physical exercise challenge with a group of peers that deposit a fixed amount of money for participating. If a peer fails to complete the challenge, Goalkeeper redistributes their deposit to those who managed to complete it (i.e., zero-sum game). We evaluated the potential of Goalkeeper in increasing physical activity with a total of 50 participants over the course of 2 months. Our findings suggest that deposi…

Competition (economics)IncentiveZero-sum gameComputer scienceApplied psychologyPhysical activityDesign elements and principlesComputingMilieux_LEGALASPECTSOFCOMPUTINGSet (psychology)Exercise motivationZero (linguistics)
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Design principles for learning analytics information systems in higher education

2020

This paper reports a design science research (DSR) study that develops, demonstrates and evaluates a set of design principles for information systems (IS) that utilise learning analytics to support learning and teaching in higher education. The initial set of design principles is created from theory-inspired conceptualisation based on the literature, and they are evaluated and revised through a DSR process of demonstration and evaluation. We evaluated the developed artefact in four courses with a total enrolment of 1,173 students. The developed design principles for learning analytics information systems (LAIS) to establish a foundation for further development and implementation of learning…

Design Science ResearchoppiminenHigher educationComputer sciencebusiness.industryLearning analyticsDesign elements and principlesHigher EducationLibrary and Information SciencesoppimistuloksetopetusData scienceLearning AnalyticskorkeakouluopetusSet (abstract data type)ComputingMilieux_COMPUTERSANDEDUCATIONInformation systemDesign science researchbusinesstietojärjestelmätInformation SystemsEuropean Journal of Information Systems
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Engaging learners through virtual worlds

2010

Abstract The aim of this paper is to explore how virtual worlds could support the engagement for learning. This paper reviews the results of studies that utilized virtual worlds to engage learners. The results are examined in two levels, namely learning gains and design principles. It has been found out that deeper learner engagement results in higher learning gains. In some studies better content retention is also noted. Many studies also suggest design principles for using virtual worlds for facilitating engaged learning. This paper builds a framework for the design and use of virtual worlds in education for better learner engagement.

EngineeringLearner engagementMultimediabusiness.industrydesignmulti-user virtual environmentsEducational technologylearning gainsDesign elements and principleseducational technologyEngaged learningMetaversecomputer.software_genrevirtual worldsContent retentionLearner engagementGeneral Materials SciencebusinesscomputerInstructional simulationProcedia - Social and Behavioral Sciences
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Researches Regarding the Use of Elctrohydraulic Servosystems at Industrial Robots

2012

This paper presents some researches regarding the use of electro-hydraulic servo-systems in driving the industrial robots, taking into consideration the conditions in which the robots work. The researches conducted upon a particular system, reveal the optimum design elements for obtaining a good behaviour in use, subsequently a good stability in use.

Engineeringbusiness.industryGeneral EngineeringStability (learning theory)Open-loop controllerDesign elements and principlesControl engineeringServomechanismTransfer functionlaw.inventionWork (electrical)lawRobotbusinessAdvanced Materials Research
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Comparative Analysis of Four New Alternative Types of Roundabouts: “Turbo”, “Flower”, “Target” and “Four-Flyover” Roundabou

2016

Analysis of literature shows that “modern roundabouts” nowadays exist in all European countries, as well as in more than 60 countries elsewhere in the world. Nowadays, a growing number of studies, presented in scientific and professional literature, point out a poor traffic safety characteristics of “standard” two-lane roundabouts and lower capacity then was expected. These problems are resolved in more ways in different countries; however the solution, whereby the number of conflict spots is diminished has proven to be the most successful. Lower number of conflict spots is one of characteristics of the alternative types of roundabouts. The alternative types of roundabouts are usually more …

Engineeringfour flyover roundaboutcomparative analysistarget roundaboutTurboDesign elements and principles020101 civil engineering02 engineering and technology0201 civil engineeringTurbo roundaboutTransport engineering0502 economics and businessSettore ICAR/04 - Strade Ferrovie Ed AeroportiProfessional literatureflower roundaboutcomputer.programming_languageCivil and Structural Engineering050210 logistics & transportationbiologyPoint (typography)Comparative analysibusiness.industry05 social sciencesTRACbiology.organism_classificationGeotechnical Engineering and Engineering GeologyTarget roundaboutTurbo roundabout flower roundabout target roundabout four flyover roundabout comparative analysisRoundaboutFlower roundaboutbusinessFour flyover roundaboutcomputer
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Developing a Pedagogical Framework and Design Principles for STEM Learning Environment Design

2020

The need for effective and attractive learning environments (LEs) for science, technology, engineering, and mathematics (STEM) has been internationally recognized. Additionally, the connection between STEM learning and cross-curricular skills such as creativity, innovation, and entrepreneurship has garnered attention. A deep theoretical and empirical understanding is required when designing STEM LEs. In this study, a pedagogical framework for STEM LEs has been developed based on feedback from students, aged 10–18 years old, teachers, school directors, parents, and STEM professionals, and supported by the literature. First, representatives of key stakeholder groups in Belarus, Finland, Germa…

Entrepreneurshipoppimisympäristömedia_common.quotation_subjectReflective practiceDesign elements and principles050109 social psychologyLevel designpedagogical frameworkpedagogical design principlesStem learningtekniikka (tieteet)Mathematics educationComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesmedia_commonco-design learning environmentmatematiikka4. Education05 social sciencesStakeholder050301 educationtiedeSTEMCreativityFocus grouppedagoginen suunnittelufocus group0503 education
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Generation of Design Principles as Knowledge Conversion - Elucidating Dynamics

2021

In this paper we apply the perspective of knowledge conversion with recent identified core elements for developing design principles to elucidate the dynamics of design principles. In the paper, the elements of influence, actors, and formulation are integrated in a knowledge conversion process of socialization, externalization, combination, and internalization – through which tacit knowledge is made explicit, shared, and turned into action. We exemplify this process with three empirical cases using action design research (ADR) to develop IT artifacts and generate design principles. Our paper shows the dynamics across a process of generating design principles. Viewing the generation of desig…

ExternalizationProcess managementAction (philosophy)Computer scienceTacit knowledgeProcess (engineering)Dynamics (music)Socialization (Marxism)Knowledge conversionDesign elements and principles
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Designing theme-based tabletop exercise for identifying and dealing with coordination problems in emergencies

2016

Tabletop exercises (TTXs) are used to train managers and other actors to deal with emergencies. These exercises that focus on the organisational coordination are planned and controlled by exercise managers through scenarios with predetermined events that participants discuss and act upon. Such exercises may lead to actors being ill prepared to deal with dynamic and emergent situations and problems. To address this knowledge gap, we apply an action design research approach to develop a TTX structured around non-sequential themes instead of predetermined events, thus allowing the participants to identify their own problems during the exercise. Our research contributes to existing knowledge by…

Focus (computing)EngineeringKnowledge managementEmergency managementbusiness.industry05 social sciencesDesign elements and principles02 engineering and technology020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringEmergency MedicineInformation systemAction design researchAction researchbusinessSet (psychology)Theme (computing)050203 business & managementInternational Journal of Emergency Management
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